useListener
useListener updates the spatial audio listener whenever its props change. Use it with panner on sound layers to create 3D audio scenes.
Usage
import { useListener } from "@web-kits/audio/react";
function Scene({ playerPosition }) {
useListener({
positionX: playerPosition.x,
positionY: playerPosition.y,
positionZ: playerPosition.z,
});
return <World />;
}Signature
function useListener(listener: Listener): void;Calls setListener internally whenever the listener object changes (shallow comparison). In a game loop, pass a memoized object to avoid unnecessary updates:
const listener = useMemo(
() => ({ positionX: x, positionY: y, positionZ: z }),
[x, y, z]
);
useListener(listener);