Changelog
0.1.0
Engine overhaul and CLI.
- Voice handles with
stop(releaseTime?)for proper ADSR note-off - Lookahead scheduler replaces
setTimeout-based sequencing - Feedback-filtered delay, enhanced reverb with pre-delay and damping
- Bitcrusher with sample-rate reduction
- Effect nodes expose
dispose()for cleanup AudioContextoptions (latencyHint,sampleRate)- JSON Schema for patches with
$schemasupport - CLI tool:
npx @web-kits/audio add | list | remove | init - React bindings refactored with
useSyncExternalStoreand stable refs - 18 patches improved with richer effects and multi-layer techniques
0.0.6
Schema and stability.
- Added JSON Schema for patch validation
- Improved effect parameter validation
- Fixed sample loading race condition
- Fixed orphaned LFO oscillators in effects
- Node cleanup via
AudioScheduledSourceNode.onended
0.0.5
Initial release.
- Core synthesis engine: oscillators, noise, wavetable, and sample playback
- ADSR envelopes with attack, decay, sustain, release
- Biquad and IIR filters with filter envelopes
- 14 built-in effects: reverb, delay, chorus, phaser, flanger, tremolo, vibrato, bitcrusher, compressor, EQ, distortion, gain, pan, stereo widener
- LFO modulation targeting any parameter
- Multi-layer sounds with independent envelopes
- 3D spatial audio with HRTF panning
- Patches with
definePatchandloadPatch - React bindings:
SoundProvider,useSound,usePatch,useSequence,useAnalyser,useListener - Offline rendering with
renderToBuffer,renderToWav,bufferToWav - Sequence scheduling with
defineSequence